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Mirage Cave Network

GREATER ARCTARA, MYRL

Made by subopical

[DIFFICULTY]
 R   IES-2 

The Mirage Cave Network was originally found to be a slight opening inside Mt. Remora, with a large crystal embedded inside. People believed that this crystal held a sacred power over the planet, and it would amass a small group of worshippers known as the
'Disciples of Aurathel'.

Lore (outdated)

This land was protected as a natural wonder & a place of worship, until the 2892 Arctara recession, which saw the unexpected transfer of ownership to executives at Epsilon Development. The Disciples were outraged, for they saw it as a desecration of their sacred site. However, as Epsilon Development took control, they promised to honor the sanctity of the area and the beliefs of the Disciples.

As Epsilon Development utilized the surrounding area for spacecraft testing, they established a symbiotic relationship with the Disciples of Aurathel. While the Disciples maintained their spiritual practices and rituals, the company provided resources for the preservation and protection of the area.

Eventually, Epsilon moved onto a more specialized facility for their research, and with cooperation of the Disciples, found a way to turn the cave network into a racing circuit for the use of the HSRL.

Dubbed Mirage, it stands infamous among the community for it's extreme difficulty with tight corners & strict lines. Through a technical standpoint, it is the deadliest of the three active circuits, as a slight mistake through an unforgiving corner could immediately toss one into the wall at high speeds. However, any incidents that have occurred throughout the track's history have left pilots unscathed.

Many say it's the work of luck - but the very few in the know point elsewhere.

Corners

  1. Diversion One

  2. Diversion Two

  3. Approach

  4. Doorstep

  5. Mirage Entrance

  6. CC-One

  7. Turnaround

  8. Distraction

  9. Square Left

  10. Square Right

  11. Passthrough

  12. The Aurathel

  13. Aurathel Exit

  14. Metten Straight

  15. CC-Two

  16. Sixty

  17. Swap

  18. Indo

  19. Exo

  20. Veer

  21. Full-send

  22. CC-Three

  23. Diversion Three

  24. Diversion Four

  25. Mirage Exit

  26. Tears of Aurathel

  27. Caution

  28. CC-Four

  29. The Bends

  30. Absolution

  31. Comedown

Sector 1

[1] Diversion 1 - [11] Passthrough

Sector 2

[12] The Aurathel - [19] Exo

Sector 3

[20] Veer - [31] Comedown

Arrow System

Severity of corner

[➤] Easy, low severity (5-6)

[➤➤] Mid, medium severity (3-4)

[➤➤➤] Key, high severity (1-2)

Add-ons

[ ! ] Square/90, high severity

[ !! ] Tightens into consecutive corner

[ !!! ] Be ready to switch directions

[➤➤X] Approach cautiously

[◇➤➤] Hairpin/Acute corner

[➤➤➤] Wide corner

Mirage Cave Network

  1. [HEX] fkonsk | 00:46.25 [P2A]

  2. [ARC] subopical | 00:49.21 [RS6]

  3. [SHI] MooCrew5 | 00:49.32 [SV2]

  4. [ARC] iifanikWolf | 00:53.38 [RS6]

  5. [DEI] seasickmist3205 | 00:56.98 [INS]

  6. [UFP] gogomangotha... | 00:55.49 [RYT]

  7. [DEI] Railgun_Annihilator | 00:58.14 [INS]

  8. [WES] nyokie027 | 01:02.28

  9. [EPS] OfMayhemAndMen | 01:08.76

  10. TrickyGrunt777 | 01:11.49

  11. [SHI] Thejesseguyoy | 01:15.26 [ORS]

  12. Aidanliao222 | 01:18.49

Hydrus Spacecraft Racing League

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Rod Canyon

Ruins of Cydonia

Mirage Cave Network

SRD

Tulcanne Valley

Bethea [WIP]

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