TRACK CONSTRUCTION PARAMETERS
FOR TRACK ARCHITECTS
FOR TRACK ARCHITECTS
The HSRL is always looking for new tracks to race around. We welcome anyone who wants to create a new track for the league!
Highly encouraged too, I can only make so many tracks for the HSRL. - subopical
Once you find out the layout and theme of your track, we recommend you follow these parameters to ensure that your track is enjoyable for everyone.
To preface this, we highly encourage that you use ROBLOX Studio to create your race track. The parameters given will be difficult to maintain if done in Astrocraft's editor.
Minimum Overall Size: 2000x2000 studs
You must build a track that is as large, or larger than a 2000x2000 stud square. Submissions that do not follow this are at a higher risk of being rejected.
Minimum Dimensions
These dimensions have been extrapolated from Mirage Cave Network. Any track that follows the minimum closely will be considered an A-Class or R-Class [hard] track.
Track Width: ~80 studs
Track Height: ~50 studs
Recommended Dimensions
These dimensions have been extrapolated from Rod Canyon and Ruins of Cydonia. Any track that follows the recommended parameters will be considered a C-Class [easy] or B-Class [medium] track. Variation from the recommended dimensions are encouraged.
Track Width: >= 110 studs [T1]
>= 90 studs [T2]
Track Height [if applicable]: 70-150 studs
Typically, C and B tracks do not have a ceiling. However, if there are elements that have racers go under, we recommend you follow the range specified.
If you need more guidance when creating your track, we suggest the following:
Corner Variation
Refrain from repetitive corners. If your entire track consists of tight 90 degree turns, it generally won't be fun to fly around. Play around with it; add a mixture of corners that can be easy & fast, tight & slow, or right in the middle.
Elevation
If you want to add elevation to your track, we recommend features that allow racers to approach it normally, rather than abruptly. A good example of proper elevation can be found on Tulcanne Valley.
Obstacles
If you want to add obstacles to your track, ensure that they are not overly intrusive to the point where flow can be interrupted. Poor obstacle placement can ruin a track entirely. Ruins of Cydonia [Sector 1] and Tulcanne Valley employ obstacles very well.